Note Effects
Most of Kiwisonic's effects apply to a whole track or a whole section. Note effects are different — they apply to one note. A single sustained chord that gets a long reverb tail while everything around it stays dry. A single hi-hat hit that gets stuttered into a fill. One pluck with a sudden filter close.
Two kinds live in the piano roll:
- Per-note effect overrides — change a normal effect's settings just for the lifetime of one note.
- Sequencer-level note effects — non-audio transforms applied at the MIDI level. Currently: Humanization (timing/velocity feel) and Stutter (rapid retriggers).
Both are accessed by right-clicking a note in the piano roll.
Per-note effect overrides
What it does
Pick any effect in the chain and override its settings for the duration of a single note. When the note starts, the engine swaps in your override; when the note ends, it reverts back to the normal section value (or to the current automation value if a ramp is active — no audible jump).
You can override:
- Enabled — turn an effect on for one note while it's off elsewhere, or vice versa
- Preset — pick a different preset just for this note
- Macros — give the note a different mix, rate, depth, etc.
How to set one
- Right-click the note → Note effects → pick a slot.
- Adjust the override settings — same controls as the normal effect card.
- Close the menu. The note now shows a thin 3 px coloured stripe along its top, in the effect's category colour (Shape = Orange, Color = Purple, Space = Cyan, Character = Amber).
Hover the note to see a tooltip listing its overrides.
Removing an override
Right-click the note → Note effects → the slot's submenu has a Remove override option. Or override the same slot back to the section-default values.
When this is useful
- A single climactic chord with a long reverb tail while the rest of the section is dry
- A single note with a heavy bitcrush effect (a "wrong note" deliberately distorted as a feature)
- A pluck note with a sudden short delay throw, while the section's delay is set to a longer rhythmic echo
- One held pad note with the filter wide open while everything else sits filtered down
Use sparingly — per-note overrides are surgical. If you find yourself overriding the same slot on most notes in a section, that's a sign the section's setting should be different.
Stutter
Stutter rapidly retriggers a note — a single note becomes 2, 3, 4, 6, 8, or 16 short hits at the same pitch. The result is a MIDI-level stutter, so it works on any instrument and the retriggers respect the patch's articulation.
This is different from the audio-level Gate effect (which chops volume at the audio level). Stutter is good for synth stabs, plucks, and short-attack instruments where you want the attack to fire repeatedly. Gate is good for pads and samples where you want to chop a held sound rhythmically. They can be combined.
Applying a uniform stutter
- Right-click the note → Stutter → pick a count: 2, 3, 4, 6, 8, 16.
- The note splits into N equal-length hits.
Applying a stutter progression
Select a range of notes (Ctrl+drag a box, or Ctrl+A for all) → right-click → Stutter → Progression…. The progression ramps the stutter count across the selected notes — e.g. starts at 2, builds to 8 by the end. The counts are picked from the standard subdivisions {2, 3, 4, 6, 8, 16}, snapped to the grid so the result stays musical.
This is a one-shot — the stutter timings are baked into the pattern. To clear, right-click the affected notes → Stutter → Remove.
When this is useful
- Drum fills — stutter the last hi-hat or snare of a bar to push into the next section
- Glitchy electronic textures — stutter every fourth synth hit for a stuttered lead
- Ramping intensity — a stutter progression across the last 4 notes of a phrase reads as a build
To Chord
Turns a note into a chord — or swaps one chord for another. The note you clicked becomes the root (the lowest note) and the chord tones are stacked above it.
How to use it
- Shift+right-click a note → To Chord.
- Pick a chord type: Major, Minor, Diminished, Augmented, Sus2, Sus4, Major 7th, Minor 7th, or Dominant 7th.
- The chord tones appear above the root, sharing its start, length, and velocity. The whole chord is left selected so you can nudge or re-voice it straight away.
On a single note, this builds a fresh chord on top of it.
On a note that's already part of a chord — a stack of notes sharing the exact same start and length — picking a type replaces the chord. The note you clicked becomes the new root, so right-clicking the third of a C major chord and choosing Major gives you an E major chord. That makes it quick to audition chord colours: re-chord, listen, re-chord again.
To Chord is hidden only when notes partially overlap the clicked note — a different start or length. That spot is too tangled to convert cleanly; line the notes up (or clear them) first.
When this is useful
- Sketching a melody as single notes first, then thickening key moments into chords
- Harmonising a bass note or a held pad note without leaving the piano roll
- Auditioning chord colours fast — major, minor, sus, seventh — without redrawing notes
A chord built very high on the keyboard may come out with fewer notes: any tone that would land above the top of the MIDI range is left off. If a re-chord would leave nothing but the root, the existing chord is kept instead.
Humanization
Humanization isn't applied per-note — it's a track-wide MIDI transform that adds small timing/velocity/duration offsets so notes don't sit on perfect grid positions. Toggle it via the FX button in the editor header. See the editor manuals for details.
The relationship: humanization adds small random variation across many notes; stutter and overrides apply deliberate changes to specific notes. They compose.
Tips
- Note overrides can break automation — if a section's Reverb mix is automating a swell, an override on a note in that section replaces the automated value while the note plays. The engine smoothly returns to the automation curve when the note ends.
- Stutter respects velocity — each retrigger inherits the parent note's velocity, so loud notes stay loud when stuttered.
- Stripe colours are a quick sanity check — scrolling through the piano roll, you can spot which notes have overrides without opening any menus.
- Don't override what you can section-set — if a whole verse should have heavier reverb than the chorus, set that at the section level. Per-note overrides are for the exception, not the rule.