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Samples

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Kiwipulse manual

Samples

Kiwipulse keeps every recorded sound in one place: the project sample pool, a shared bank of up to 64 slots. Any track running a sampling engine — Sample or Granular — plays from this pool, and the audio travels inside the project package, so a .kpp is fully self-contained. The Drum machine's recorded hit and recorded body halves draw on the same pool.

The SAMPLES page is where you manage that pool. (How each engine plays a sample — windows, pitch, velocity layers — lives in the machine docs linked above.)


The SAMPLES page

An 8×8 grid of pool slots above a waveform strip:

  • Load a WAV — click Load WAV… (or any empty slot) and pick a file; it decodes into the next free slot, labelled with its file name. You can also drag and drop one or more .wav files straight onto the grid. (PCM 8/16/24/32-bit and float, mono or stereo.)
  • Preview — click a loaded slot to select it; its waveform shows below and it auditions so you can hear what you've got.
  • Assign to a trackAssign to track… points a track at the selected slot: it sets that track's machine to Sample and aims its slot parameter at your audio.

Tags & filtering

As the pool grows, tags keep it navigable:

  • Edit tags… — attach free-form labels to the selected sample (up to eight), e.g. kick, vinyl, 808.
  • Tags: All — filter the grid to one tag; non-matching slots dim (their slot numbers stay put, so nothing your patterns reference moves).

The factory acoustic library

Kiwipulse ships a curated library of real acoustic drum hits (with natural velocity layers), used by the Modern Acoustic and 70s Rock demos. It's there from first launch. The source and licence are in Credits.


Working with samples — where to go

You want to… See
Play a one-shot or loop, set window / pitch / fades [Sample machine](sample.md)
Use a recording as a drum's hit or body [Drum machine](drum.md)
Make clouds and textures from a clip [Granular machine](granular.md)
Swap samples by velocity or round-robin [Velocity layers](sample.md#velocity-layers--round-robin)
Stutter a hit inside its own step [Retrig](bench.md#retrig-rolls)