This page is the tour: how the window is laid out, what's always on screen, what each page is
Read guide →Kiwipulse designs drum sounds. Your DAW plays them. That split is the whole idea: you
Read guide →Every drum in Kiwipulse is built from one machine — a self-contained synthesis
Read guide →A drum is something hitting something that rings. A kick is a beater and a membrane, a
Read guide →A pitched sample player: picks a clip from the project sample pool, plays a window of it
Read guide →A granular sample player: instead of playing a clip straight through, it sprays many short,
Read guide →The instrument docs describe the static sound. This page is about making each hit different
Read guide →A static sound is a starting point; movement is what makes it musical. Each track carries two
Read guide →A macro is one control that moves many parameters at once — the knob you grab during a
Read guide →Kiwipulse keeps every recorded sound in one place: the project sample pool, a shared bank
Read guide →Kiwipulse has three layers of "starting points", from the smallest tweak to a whole
Read guide →Kiwipulse designs sounds; your DAW plays the beat. But while you're designing, you need to hear
Read guide →Kiwipulse is one drum instrument, not a song editor. It designs a drum sound and the
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